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#1 Old [Announce] Unity v0.60 (game) - 2008-09-30, 18:09

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Greetings,

http://jouni.miettunen.googlepages.com/unity

Now something fun . I was last night trying to debug why on earth do I have to install SIS on same disk drive as python, while script can be anywhere. Couldn't figure it out, but in order to stay awake I added Small, Normal and Hard fields.

Bad mistake, very addictive! Sorry about that Screenshots are on website, in case you want to have a look.

Version 0.60, release date 2008-09-30
  • Easy, normal and hard games, with one shared score table
  • Removed cursor wrap
  • Top-10 code rewritten, unvisible to user
  • Tested with N82 (pyS60 1.4.3)

Unity was originally invented in Japan 1985 as "Chain Shot!" by Kuniaki Moribe. After that it has spread all over the world with names such as SameGame, TumeGame, KomeGame, MameGame, DebaGame, TileFall, Cabeem, MaciGame, GD-BMD etc.

The idea is to clear the whole playing area by removing tiles in groups. The more tiles you remove at the same time, the more points you get. The trick is that the scoring system is exponential:

1 tile - cannot be removed
2 tiles - (2-2) ** 2 == 0 points
3 tiles - (3-2) ** 2 == 1
4 tiles - (4-2) ** 2 == 4
5 tiles - (5-2) ** 2 == 9
...
n tiles - (n-2) ** 2 == Lots of points

Tip: As you can see you should remove small groups in order to
create larger groups. When the group is big enough even just one
more tile will make a big difference.

When you remove tiles, the space will be filled by tiles above
falling down. Empty columns will be filled by sliding remaining
columns to left. If you manage to clear the whole field, you will
get 1000 points as a bonus and go to next level.

Usage

Use arrow keys (joystick) to move the white selection rectangle around the board.

Press Select (joystick) to make a selection to remove tile and all neighbouring tiles with same color.

Press Backspace (C key, Clear key) to undo one last move.

Press Star (*) to save a screenshot into C:\Data\Images

Enjoy,

--jouni w/2 hours sleep last night, not because of coding but "testing"
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#2 Old Re: [Announce] Unity v0.60 (game) - 2008-09-30, 20:07

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hi jouni

great update again. Congrats to you. It seems You are really a hard working guy.


Enjoy Pythoning
Gaba88


Gargi Das- http://gargidas.blogsot.com

Forum Nokia Python Wiki


Learn Python at http://mobapps.org/PyS60
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#3 Old Re: [Announce] Unity v0.60 (game) - 2008-10-01, 00:09

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Dansco
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Love this game so keep the updates coming and get some sleep mate
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#4 Old Re: [Announce] Unity v0.60 (game) - 2008-10-04, 15:55

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Oh, that's a nice one. Thanks for providing this game.
Looks so harmless at first but everytime I was stuck again with that single tile in the bottom left corner I realized that I had to play much more mindful and patiently yet to obtain a really really high highscore.

Quote:
Originally Posted by JOM View Post
[*] Removed cursor wrap
I never played one of the pre-0.60 versions and don't know if there was a special problem with the cursor wrap, but if not, is there a chance to get it back? Ok, Unity is not about time (and that's pleasant), I just like cursor wrap for its thumb-friendliness.
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#5 Old Re: [Announce] Unity v0.60 (game) - 2008-10-05, 10:46

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Quote:
Originally Posted by Le Pharao View Post
Oh, that's a nice one. Thanks for providing this game.
Looks so harmless at first but everytime I was stuck again with that single tile in the bottom left corner I realized that I had to play much more mindful and patiently yet to obtain a really really high highscore.
Yep, I'm still planning to offer possibility to "buy" that last single tile(s). Just not sure, if it'll be in the next version on Monday.

Quote:
Originally Posted by Le Pharao View Post
I never played one of the pre-0.60 versions and don't know if there was a special problem with the cursor wrap, but if not, is there a chance to get it back? Ok, Unity is not about time (and that's pleasant), I just like cursor wrap for its thumb-friendliness.
Well, my kid was totally lost with that cursor wrap! Had to remove it, no choices... However I just added possibility to turn off fade-out animation, so maybe I could also offer wrap on/off. I'll put on list, but low priority

Cheers,

--jouni
Last edited by JOM : 2008-10-05 at 10:47. Reason: turn of --> turn off
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