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Greetings,
http://jouni.miettunen.googlepages.com/unity Version 2.20, release date 2008-10-31
HOX: Unity works in both accelerometer enabled devices and also in normal ones! If you have e.g. N82, turn the device sideways. Otherwise use keypad shortcuts (2 up, 6 right, 8 down, 4 left). The idea is to clear the whole playing area by removing tiles in groups. The more tiles you remove at the same time, the more points you get. The trick is that the scoring system is exponential: 1 tile - cannot be removed 2 tiles - (2-2) ** 2 == 0 points 3 tiles - (3-2) ** 2 == 1 4 tiles - (4-2) ** 2 == 4 5 tiles - (5-2) ** 2 == 9 ... 12 tiles - (12-2) ** 2 == 100 13 tiles - (13-2) ** 2 == 121 14 tiles - (14-2) ** 2 == 144 15 tiles - (15-2) ** 2 == 169 ... n tiles - (n-2) ** 2 == Lots of points Tip: You should remove small groups in order to create larger groups. When the group is big enough even just one more tile will make a big difference! When you remove tiles, the space will be filled by tiles above falling down. Empty columns will be filled by sliding remaining columns to left. If you manage to clear the whole field, you will get 1000 points as a bonus and go to next level. Accelerometer Sensor usage Turn device (up / down / left / right) to change which way tiles collapse. This allows you to get further on the game, by kind of "reshuffling" remaining tiles. Just keep rotating the device until you can remove the last ones ![]() Keyboard usage Use arrow keys (joystick) to move the white selection rectangle around the board. Press Select (joystick) to remove tile and all neighbouring tiles with same color. Press Backspace (C key, Clear key) to undo one last move.
Screenshots are saved into C:\Data\Images. Enjoy, --jouni |
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Hi Jouni,
Fantastic, was waiting for this. Great work! I tried it on my N95! Now this seems a very polished version ![]() Btw, as I had mentioned before, do try to keep previous versions downloadable somewhere on the site ![]() Best Regards, Croozeus |
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Well, I'm not happy with the rotation and will change it some day! It works as I planned, but now that I see it in action it just isn't natural enough. Tiles should drop and shift based on gravity. That would be the right way
![]() Quote:
![]() As for keeping older versions online, I already have 54 files on googlepages.com. It's getting out of control, so adding all older versions for all apps would increase that with maybe 50+ files and that definitely would be too much... I write too much, I guess The bigger problem is that there's dozens more I would like to write, some already started (hopefully next sw will be an address book related helper tool, unless I write a game by accident).Cheers, --jouni |
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Hello JOM ,
Congrat for the new version ![]() But don't forget to update file names on your website (2.2 instead of 2.1 ![]() Happy gaming Cyke64 pys60 1.4.5,1.9.7,pygame,PyS60 CE on E90 , N810 with Python 2.5.2 and ... last PyS60 1.9.7 with touch ui on 5800 ! pys60 extension modules on http://cyke64.googlepages.com/ |
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Quote:
Minor side-effects from getting up at 0600.. Now version numbers should be ok and links should point to updated files ![]() Hungry, --jouni |
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Join Date: Feb 2008
Posts: 743
Location: Belo Horizonte, Brazil
Rafael T.
Offline
Forum Nokia Champion
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Hi Jouni,
Thanks for this update ![]() I really felt the absence of detecting automatically when the game was over on the former versions. Thanks for implementing this! Congratulations and continue great work ![]() BR, Rafael. |
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