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#1 Old Continous recording - 2009-02-25, 23:35

Join Date: Jan 2009
Posts: 3
michaelbieri
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Hello

I try to record and process audio data in real time. But I do not get any audio data in my stream before I commit() the player. Is there any possibility to record and process the audio data continously?

I also tried to create and commit() players in short intervals, but that doesn't work since the user has to allow every new recording...

Is there a way to solve my problem?

Greetings
Michael
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#2 Old Re: Continous recording - 2009-02-26, 11:36

Join Date: Apr 2007
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Tiger79
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no and maybe, unfortunately :(

you stumbled accross soem of the midp 2.0 limitations...
the player only plays finite audio, as in a complete file, from beginning to end, because a live stream doesnt have an end it wont work... one option (like the one you tried) is to chop up the incoming data and play subsequent pieces of it, problem is the time the device needs to set up and play with a new player instance, most of the time it results in intervals between one player stopping and the other starting up with the next piece of (music)data...

the maybe part is the fact that it might be so that by signing your app the user wont have to continuesly allow recording, even though i'm not sure about that and osmeone else might give some more valuable input...
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