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#1 Old Sound scrathes while using multiple instances of Player - 2009-03-26, 21:49

Join Date: Mar 2009
Posts: 2
Rallu
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Hi,

I have small app where user can press buttons to play differents sounds. So I'm loading multiple player instances (each for every button) and everything seems to be working all right in emulator and in N95. Now when I press two buttons at once in N95 I receive correct kind of sound, but if I wait little while before pressing the second button, so that first sound gets to play something like 100ms, I can here slight scratch in sound. Sound gets louder if start playing more samples at the same time. Amount of instances I'm creating doesn't seem to matter.

I'm using small 800ms wav (mono, 22khz, signed 16bit PCM) clips and software is playing perfectly fine on ericson w800 series. I have tried loads of different kind of samples and they all produce this. I've also though about using mp3's or other formats, but I haven't found any other format that supports Player.setMediaTime(0) which is essential for my project.

Is this fixable somehow or is it feature in Nokia phones? Has anyone countered the same before? Any suggestions?

-Rallu
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