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Hi all,
I have to develope an application which should be able to cut and merge a larger image into a smaller one depending on where at the picture the user have zoomed. Next I have to map this image on some kind af sphere (like a ball or maybe and egg) from where I should be able to navigating from (and therefore continuously recalculated how the picture should be cutted and merged). Which IDE should i develope in? Netbeans, QT or something else? And therefore also; which ad- and disadvantes is there between Java and C++? What are the ad- and disadvantages in OpenGL vs Java Mobile 3D Graphics API? I use to develope in C# (which I know not is a possibility here) and have earlier developed in Java, but only a bit in C++. Anyway I'm willing to try C++, if there is more advantages... |
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Join Date: Mar 2008
Posts: 2,161
Location: The Capital of I N D I A
raj_J2ME
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Netbeans,Eclipse...or what you write.. I will recommend you selecr either of netbeans..or eclipse 2.This is very much simple and I will only say is that in Java ME you have a less control of API..I mean you can not do all the things that even you can think to do. Though Symbian C++ is the solution for the same 3.GO and search web. All the best. Thanks R a j - The K e r n e l |
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