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Lately I've been working on isometirc tile based engine and editor
Here's screenshot: http://uppix.net/8/b/e/4d493e12083bc...093071ed7b.png But the problem is that what you see in that screen ^ runs very, very slow And it will be even slower if i take time and place characters, more objects and HUD on screen. So any suggestions? I know i could code the app so it draws only whats visible on screen, but no need for it at the moment because I don't have anything more than what you see on this screenshot, so that won't help. I'm sure my Nokia N82 can do way better. |
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Join Date: Feb 2008
Posts: 743
Location: Belo Horizonte, Brazil
Rafael T.
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Forum Nokia Champion
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Quote:
BR, Rafael. |
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Moving around the scene, I'll post the code tomorrow, but I think that's because there are loads of things to draw on screen.
--- So here's the code http://kongshare.com/?d=EEAIhAXjJx-i...-py-repack.zip 1.9.6 is needed to run, i don't know if it's going to work on 1.9.5, but it's not working on 1.4.5... Map editor is also included, don't pay attention to it unless you want to experiment, it got few bugs. --- Put folder 's60' in the root of memory card (E:\s60) Put iso_tiles.py in E:\Python RUn iso_tiles.py from Python 1.9.6 script shell.
Last edited by Arvis17 : 2009-07-07 at 15:09.
Reason: Added link to source code.
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So since I got no replies and it's in page 2 already, I'm bumping this topic, I really need help to get better performance, source code is uploaded in last post i made before.
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