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hi,
3410 embbeds both MIDP1.0 with Nokia Xtensions and a 3D engine. On the other hand 3410 comes in some countries with a 3D Java Game "Munkiki", does it use the native 3D engine ? Is there any way for developpers to use it too? thanks, Pierre |
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Short answer: No, not in Java games.
Long answer: My guess is that the 3410's built-in 3D engine is only applicable to the Screensaver part of the phone, not the Java part of the phone. I would also guess that the Munkiki team developed their own 3D engine as part of the Midlet. Other games have implemented their own 3D engines within the Midlet, e.g. some car racing games, my game implements a pseudo 3D raycasting engine, etc. I must say that the Monkiki 3D engine is the best example of a true 3D engine I've seen in a Midlet, with its ability to look up and down. At present, if you want to develop a 3D game then I think you will have to implement your own Java software 3D engine. You can find information on the web about this (e.g. google, www.gamedev.net). You'll probably find more tutorials in C/C++, and remember that you need to be looking for tutorials on raycasting and software 3D engines, not 3D engines based on OpenGL/DirectX hardware acceleration. If you only want to produce 3D screen saver animations then you could use Nokia's 3D screensaver content creation tool with 3D Studio Max. |
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