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#1 Old Player limitations on 6600 - 2004-11-29, 12:24

Join Date: Dec 2003
Posts: 45
Stengun
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Hi,

Is there a doc describing any limitations on the 6600 with the Player type? I'm finding that when I add more and more sound to my app, some do not come out on the real device, even though they work in the emulator. Is there a limit to the amount of memory given to the Player. Or is there a limit to the number of different Player instances that can co-exist?

Thanks
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#2 Old 2004-11-30, 10:07

Join Date: Mar 2003
Posts: 12
Location: Lappeenranta, Finland
unikko
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You cannot have more than one sound playing at the same time in 6600 (and other s60 devices) using MMA.
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#3 Old 2004-12-01, 10:14

Join Date: Jan 2004
Posts: 82
Location: Mumbai,India
ankur_k
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Can we use some OTTs/Other format & play different sounds at same time?
Ankur
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#4 Old 2005-08-04, 02:08

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GringoCroco
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I noticed that you can have only 6 players PREFETCHED at the same time ...

I don't believe that there's a memory limmitation. The sounds live in the video memory, not in the heap.

I managed to have 7 players PREFETCHED at the same time ... but this is only possible if I don't destroy a player beforehand ...

If you want to load and destroy sounds as you need them ... I believe 6 is the maximum number of PREFETCHED players you should count on. ...

If somebody else has found another solution, please share it.


Many thanx,
Your favourite Crocodile.
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#5 Old 2005-08-04, 02:14

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GringoCroco
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I forgot to mention hat this problem only occurs on firmware 3.42.1
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