You Are Here:

Community: Developer Discussion Boards

#1 Old best TriangleStripArray strip length - 2005-08-29, 16:37

Join Date: Aug 2005
Posts: 192
ed_welch
Offline
Regular Contributor
According to this Nokia document: http://www.forum.nokia.com/info/sw.n..._v1_0.zip.html
It says that TriangleStripArray requires the polygons to be split into an array of triangles (on page 17).
However, my export program exports the meshes using TriangleStripArray with 4 sides.. ie: something like this:
//length of TriangleStrips
int[] BL7_stripLength ={4,4,4,4,4};

//IndexBuffer
int[] BL7_Indices = { 3,0,2,1,7,4,6,5,11,8,10,9,15,12,14,13,19,16,18,17};

IndexBuffer BL7=new TriangleStripArray(BL7_Indices,BL7_stripLength);

It seems to work okay.
My question is:
will I have problems if I use strip lengths of 4 instead of 3, or does it make any difference?
Thanks,
Ed
Reply With Quote
Reply « Previous Thread | Next Thread »
Display Modes
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules

You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are Off
[IMG] code is Off
HTML code is Off
Forum Jump
Similar Threads
Thread Thread Starter Forum Replies Last Post
Maximum length in Nokia/Ericsson OTA BiljanaMarinkovic OMA DM/DS/CP 1 2004-03-10 22:04
RDbView.PutL fails for character length > 50 rave_symbian General Symbian C++ 0 2003-12-04 07:30
Unicode Song Title In NSM Ringtone mcai7db3 Smart Messaging 3 2002-08-28 07:58
Internet Access Config via Smart Message ajbrindley Smart Messaging 1 2002-08-14 08:56
Virtual Com Ports from Digianswer software. mareksuski Bluetooth Technology 3 2002-06-27 10:49

Rate This

 
Bookmark this page: DeliciousDiggFacebookGoogleYahooStumbleUponRedditDiigoTechnocratiTwitter  Share this page Share this page Print this Page Print this page Invite a friend Invite a friend
京ICP备05048969号    Email Newsletters Press Terms & Conditions Privacy Policy Sitemap Contact Us © 2009 Nokia