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Hi, I am a game developer from Colombia, I'm finishing my first game, it works fine on series 40 and other similar phones but I made a version for series 60 and I'm testing it on a 6620 and I'm having major performance issues on the game itself, it runs at about 3 frames per second, wich makes it unplayable, and sometimes it even locks up entirely, I have tried several things but nothing seems to work.
the game uses fairly big images, but they wotk fine on other phones (Nokia 6020, Siemens C65, Motorola K300) and other games run fine on my testing 6620, so its not the phone, I hope someone can give me some tips. |
| camilo_otro |
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I figured it out, the problem is some image files were being loaded via createImage("filename") for every frame of animation, this was obviously too slow and killed the performance, so the solution was to load everything into heap first, that way it's a lot faster to chabge form one image to the next.
http://www.ingenian.com |
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