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I am writing a game for the Nokia 6680 and am using the JSR184 API. I've been encountering several problems, like the phone crashing randomly after playing a few levels. This does not happen on the emulator ( no surprise ! ). I suspect this is due to the memory not being freed in time. I've tried using functions like
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Runtime.getRuntime().freeMemory() HTML Code:
Runtime.getRuntime().totalMemory() Why does this happen ? and How can I trace down the exact memory usage on the phone ? |
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